I am a highly motivated and passionate 3D Artist with a professional dedication to produce innovative and high quality art. I have an intense work ethic, high attention to detail, and great communication skills. I possess a strong knowledge of state of the art techniques and practices for use in the games industry. These range across cutting edge software such as 3DS Max, Substance Painter, Photoshop, and Unreal Engine 4.
Responsible for creating real world as well as concepted recreations of realistic weapons, vehicles, and gadgets. Duties included blockouts, low poly, high poly, unwrap, bakes, and PBR texturing.
Creating weapons for Paladins- Champions of the Realm. Responsible for creating high quality high and low weapon models, UV unwraps, bakes, and hand painted textures for Paladins.
Created high quality firearms and environment art. Contract Weapon Artist responsible for producing high poly models, low poly models, UV unwraps, baking, and textures for Borderlands 3 weapons and environments.
Produced point and click adventure designed by Bill Tiller. Character Artist responsible for producing high quality character models from concepts with hand painted textures.