Richie Mason
Richie Mason
Weapon Artist at Hi Rez Studios
Atlanta, GA, United States of America

Summary

I am a highly motivated and passionate 3D Artist with a professional dedication to produce innovative and high quality art. I have an intense work ethic, high attention to detail, and great communication skills. I possess a strong knowledge of state of the art techniques and practices for use in the games industry. These range across cutting edge software such as 3DS Max, Substance Painter, Photoshop, and Unreal Engine 4.

Skills

3D ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPhotoshopZbrushPBR TexturingTexture BakingSubstance3D Coat3Ds max

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Weapon Artist at Hi-Rez Studios
    Alpharetta, United States of America
    March 2017 - Present

    Creating weapons for Paladins- Champions of the Realm. Responsible for creating high quality high and low weapon models, UV unwraps, bakes, and hand painted textures for Paladins.

  • Borderlands 3 at Gearbox Software
    July 2016 - February 2017

    Created high quality firearms and environment art. Contract Weapon Artist responsible for producing high poly models, low poly models, UV unwraps, baking, and textures for Borderlands 3 weapons and environments.

  • Duke Grabowski, Mighty Swashbuckler at Venture Moon Industries
    February 2015 - July 2015

    Produced point and click adventure designed by Bill Tiller. Character Artist responsible for producing high quality character models from concepts with hand painted textures.