I am a highly motivated and passionate 3D Artist with a professional dedication to produce innovative and high quality art. I have an intense work ethic, high attention to detail, and great communication skills. I possess a strong knowledge of state of the art techniques and practices for use in the games industry. These range across cutting edge software such as 3DS Max, Substance Painter, Photoshop, and Unreal Engine 4.


  • 3D Modeling
  • Hard Surface Modeling
  • Low-poly Modeling
  • Texturing
  • UV Mapping
  • High-poly Modeling
  • Photoshop
  • Zbrush
  • PBR Texturing
  • Texture Baking
  • Substance
  • 3D Coat
  • 3Ds max
  • Software Proficiency

    3ds Max
    3ds Max
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine


    Associate Weapon Artist

    Hi-Rez Studios
    March 2017 - Present | Alpharetta, United States of America

    Creating weapons for Paladins- Champions of the Realm. Responsible for creating high quality high and low weapon models, UV unwraps, bakes, and hand painted textures for Paladins.

    Borderlands 3

    Gearbox Software
    July 2016 - February 2017 |

    Created high quality firearms and environment art. Contract Weapon Artist responsible for producing high poly models, low poly models, UV unwraps, baking, and textures for Borderlands 3 weapons and environments.

    Duke Grabowski, Mighty Swashbuckler

    Venture Moon Industries
    February 2015 - July 2015 |

    Produced point and click adventure designed by Bill Tiller. Character Artist responsible for producing high quality character models from concepts with hand painted textures.